I just started playing around with Ogre. and was going to load a mesh into the "Basic Tutorials", problem is that wh I place a material, in materials folder.....the model goes black? anyone got any ideas?
Also the convert(OgreMaya) into mesh, makes a 3rd file(XML) for faces.....where do i it that one?
And how does the material file look like? Did you define ambient / diffuse color to be 0 0 0 maybe? Are you sure material name in the file and material name in the Elco.mesh.xml match exactly?
Please, forget about the XML-file, it is used as input for converting the model to an OGRE mesh.
Try setting you ambient color to something else than black might help.
And take a look at Ogre.log for hints on missing textures, etc.
/* Less noise. More signal. */ Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion. OgreAddons - the Ogre code suppository.
Well the problem is simply that, as long as you don't have light in your scene, the model is black, because you don't let it reflect any ambient light.
cnage ambient 0 0 0 1 to maybe ambient 0.7 0.7 0.7 1 and it should work.