I'm sorry, I'm really new to Ogre.
My question is can gameSpace be made to work? I assume it doesn't have an exporter just for it, because I haven't seen anything on it... but, is there a way to convert the .x files or the .cob and .can it makes (.cob is the object, and .can is the animation) to something ogre can use?
It is made by caligari and can be found at http://www.caligari.com/gamespace/
Can gameSpace work?
- jacmoe
- OGRE Retired Moderator

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As it exports to 3ds max format, you can use it in Ogre.
Just use one of the 3dsmax-exporters.
Just use one of the 3dsmax-exporters.
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- SomeFusion
- Gremlin
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- jacmoe
- OGRE Retired Moderator

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AFAIK there is a standalone 3ds-converter for OGRE around - I don't know if it can be made to work with Ogre 1.0
That way you don´t have to own max.
It is a while since I saw that tool, though ...
That way you don´t have to own max.
It is a while since I saw that tool, though ...
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.