Alias, having acquired Kaydara a while ago, just made the .fbx file format originaly used in MotionBuilder and also regarded as a general integrated format (3d, audio, video,...), more accesible by lowering the sdk price from 3500$ to free...
Press announcement
Alias FBX site
I'll have a look at it, i'd love a converter or ex-importer for ogre.mesh/xml but I have zero c++ experience...
Alias .fbx SDK now free!
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Alias .fbx SDK now free!
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I'm in the process of working on a standalone dotXSI converter, which sinbad is going to import to cvs. The problems you run into are that there are SO many different ways an artist can configure the models prior to exporting. I have the tool working for how we configure our files (all bones constrained to nulls, linear function curves, all bones in hierarchy, since XSI allows you to have non-hierarchical bones). Also difficult is the fact that the XSI FTK is badly in need of an update. The nice thing about a converter is that it can translate the .XSI files without you actually even owning a copy of XSI.
It does seem like most of the exporters are using a lot of the same code... in fact, code from other exporters was useful in putting this one together. The idea of a standardized format in the 3d modeling industry sounds great, but is probably too good to be true.
I haven't tested it yet, but I have heard that you can export dotXSI files from the XSI Mod Tool. Has anyone tried this? If that's the case, it may be possible to use the mod tool to get models into OGRE.
It does seem like most of the exporters are using a lot of the same code... in fact, code from other exporters was useful in putting this one together. The idea of a standardized format in the 3d modeling industry sounds great, but is probably too good to be true.
I haven't tested it yet, but I have heard that you can export dotXSI files from the XSI Mod Tool. Has anyone tried this? If that's the case, it may be possible to use the mod tool to get models into OGRE.