Hi ! I've got this little problem I would like to solve.
I made animations using biped system in 3DS max 7.
The problem is that I open an existing .bip file to get a walking animation.
However, this animation moves the model forward in addition to animate it.
Is there a simple solution to constraint the model to its current position ?
It would kinda walk like on a treadmill, if you see what I mean...
I would then make it move in the environment via its position in the program and not depending on the animation...
Thanks !
Animation in 3DS for Ogre - Want the model to stay in place
-
nomisqc
- Gnoblar
- Posts: 13
- Joined: Wed Mar 09, 2005 9:59 pm