Check your mesh/skeleton

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marco.c
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Check your mesh/skeleton

Post by marco.c » Mon Apr 04, 2005 2:42 pm

Hi everybody,

I'm wondering if there is a way to check/validate a .mesh/.skeleton file.
I've already checked the .xml files, and they are both well formed, but something goes wrong with the binary files. Does anybody know a validator which might be helpful?
Thanks,
M

PS: I load correctly the mesh with the MeshViewer, but the application crashed when I try to play the animation
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Injector
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Post by Injector » Mon Apr 04, 2005 3:59 pm

I remember having a problem because the mesh file was referencing the skeleton file with an absolute file name (e.g. d:\work\meshes\myskeleton.skeleton) instead of relative (just myskeleton.skeleton).
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sinbad
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Post by sinbad » Mon Apr 04, 2005 5:32 pm

Your best bet is to examine the stack trace when it crashes rather than trying to determine the cause through external validation.
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marco.c
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Post by marco.c » Tue Apr 05, 2005 3:09 pm

I'll try to check the stack trace, as I'm using a relative path name for the .skeleton file.
Thanks,
M
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