The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
jacmoe
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by jacmoe » Thu Apr 14, 2005 6:01 am
Are you mad?
You can find it next to plsm2 in ogreaddons.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
spookyboo
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by spookyboo » Thu Apr 14, 2005 6:12 am
It isn't dropped (at least not that I know of). In fact I'm coding something for this project.
Lucky_Luciano
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by Lucky_Luciano » Thu Apr 14, 2005 11:28 am
Mr.Bloodworth wrote: Did this project get droped?
And where can i get an EXE of it if it has been finished?
(im an artiest not a coder i dont compile things )
No it's not dropped, I can assure you
In fact, development of the editor only started a month ago so this is far from finished and not really usable (you can use the heightmaps but they can't be exported as a .scene file yet), I just released it at this state because some people wanted to contribute to it. (Thanks
)
Take a look at the Ogre CVS.
jacmoe
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by jacmoe » Thu Apr 14, 2005 6:09 pm
Lucky_Luciano wrote: Take a look at the Ogre CVS.
ogreaddons it is.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Mr.Bloodworth
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by Mr.Bloodworth » Thu Apr 14, 2005 10:21 pm
You can find it next to plsm2 in ogreaddons.
Im not a coder so i have no idea what most of you just said other than "No it hasnt been droped".
All i want is the exe, no compiling ETC...
Good to know its still being worked on.