PGLM-MapEditor

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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Mr.Bloodworth
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PGLM-MapEditor

Post by Mr.Bloodworth »

Did this project get droped?

And where can i get an EXE of it if it has been finished?

(im an artiest not a coder i dont compile things ) :evil:
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jacmoe
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Post by jacmoe »

Are you mad? :roll:
You can find it next to plsm2 in ogreaddons. :wink:
/* Less noise. More signal. */
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spookyboo
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Post by spookyboo »

It isn't dropped (at least not that I know of). In fact I'm coding something for this project.
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Lucky_Luciano
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Re: PGLM-MapEditor

Post by Lucky_Luciano »

Mr.Bloodworth wrote:Did this project get droped?

And where can i get an EXE of it if it has been finished?

(im an artiest not a coder i dont compile things ) :evil:
No it's not dropped, I can assure you :)
In fact, development of the editor only started a month ago so this is far from finished and not really usable (you can use the heightmaps but they can't be exported as a .scene file yet), I just released it at this state because some people wanted to contribute to it. (Thanks :))
Take a look at the Ogre CVS.
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jacmoe
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Re: PGLM-MapEditor

Post by jacmoe »

Lucky_Luciano wrote:Take a look at the Ogre CVS.
ogreaddons it is.
/* Less noise. More signal. */
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Mr.Bloodworth
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Post by Mr.Bloodworth »

You can find it next to plsm2 in ogreaddons.
Im not a coder so i have no idea what most of you just said other than "No it hasnt been droped". :oops:

All i want is the exe, no compiling ETC...

Good to know its still being worked on. :D
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