Question export BIPED

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Tyrone
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Question export BIPED

Post by Tyrone »

Hello has all,
Want forgive me beforehand for the translation which is going to be very bad.
I have some question which stays without answers can please answer you it.
I do not see more in the exporter the compartment " BIPED » it this fact you he{*it*} automatically?
I have a big doubt on words BIPED that to use you, it is a lot of character studio that it is a question?
And finally I saw on a topic that a person exported these models full of life under MILKESHAPE, if this method remains the last solution which disturbs{*disorders*} me in no way, he can explained or to make a class of works steered for the whole community shall make that well service.
Thank you in advance and still forgiveness for the translation. :D
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Tyrone
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Post by Tyrone »

I believe that I am going to become crazy lol,
J recovered here [url]http: // www.ogre3d.org / phpBB2 / viewtopic.php? T=5569[/url] a file max with biped which is perfectly exported at home.
Nevertheless I n saw nothing different in touch with my model it is really very frustrating.
Every time I wants exported j ’ have this error «

Code: Select all

- No ""-"" function for undefined 
» and a window max script behind whom seems blocked{*surrounded*} on this line «

Code: Select all

 include " ogre / lib / ogreSkeletonLib_usefulfns.ms "
» thank you for me given a solution please or a link towards a tutorial to make how indeed.
Thx
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sinbad
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Post by sinbad »

I believe this might be because of your bone names. Try removing characters like space and "-" from the names.

Also, make sure you copied the IPhysique_3dsmax5.gup / IPhysique_3dsmax6.gup into your plugins folder.
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Tyrone
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Post by Tyrone »

Thank you infinitely the friend, works of god's fire
Thx :D
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Tyrone
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Post by Tyrone »

I apologize for returning annoyed honest people,
But a problem of size again appeared.
The mesh export and the skeleton this fact without problem but in the ogremeshviewer I do not see my texture, the model is quite black.
Is it possible that it is normal?
Either be of in the physical modifier?
You can help me please?
McSwan
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Post by McSwan »

Make sure your texture is in the same folder as the meshviewer and u have the .material file in there too. make sure the texture is a power of 2
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