skybox \pefrormace question
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biteme
- Halfling
- Posts: 70
- Joined: Fri Mar 11, 2005 12:49 am
skybox \pefrormace question
How bad of a performace/resorce hit would 4096 res skybox textures be?
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biteme
- Halfling
- Posts: 70
- Joined: Fri Mar 11, 2005 12:49 am
- BlasterN
- Gnome
- Posts: 378
- Joined: Thu Mar 24, 2005 1:07 am
- Location: Spain
- Contact:
Eve-Online not use a normal skyboxes or skyplanes. Is a very complex form of rendering ( like flight simulator with the clouds), when you see a planet is not a texture for example is a planet! & move & scale when you move, obviosuly the planet isn't at 300000 km! because clip distance will delete it. I have to say that is complex.
I remember seen something in the videos about the company, one in the team explain something about it.
checked here.
http://myeve.eve-online.com/download/videos/?type=3
I don't remember what is the video & I remember that they had more videos maybe deleted...
I remember seen something in the videos about the company, one in the team explain something about it.
checked here.
http://myeve.eve-online.com/download/videos/?type=3
I don't remember what is the video & I remember that they had more videos maybe deleted...
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
