Best Game Engine for Ogre

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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kiketom
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Best Game Engine for Ogre

Post by kiketom »

HI all!

What do you think is the best game engine to coexits with OGRE?

SDL, yake ...

Thx.

:wink:
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jacmoe
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Post by jacmoe »

yake. :)
Or you could/should integrate Ogre with other libs - lots of threads here on that.
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Post by amlug »

Yes, yake is good.
I programming my own engine and I hope it will be the best. :wink:
(joke)

Ralph
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Post by KingLeonid »

SDL is not a game engine, it's low level graphics wrapper, mostly for 2D.
I think you mean some high level game engines (like yake) that allow you quickly create different types of games.
In SDL you should do all dirty work by yourself, I mean collision detection, sprite animation, sound effects, AI ...

So Yake and SDL lay on different levels of abstraction.
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kiketom
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Post by kiketom »

OK, thx all.
:D
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Post by Vectrex »

don't forget Yake is in an unstable state right now, so some parts may not work completely.
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kiketom
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Post by kiketom »

Ok.
But then, what is the best complement to OGRE???

If i want to make a simple 3D game.
I use OGRE to rendering scenes and for the sound, network and inputs like joytick , what???

:roll:
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Post by psyclonist »

kiketom wrote:But then, what is the best complement to OGRE???
I doubt there's a "best". "best" is relative and depends on the project. Use what fits your needs most.

-psy
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kiketom
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Post by kiketom »

But "yake" is in an unstable state right now.

There are more alternatives???

Which one???

Thaks.
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Post by Vectrex »

well bugger all really :) Ogre is generally for more advanced users so it's not a simple package. Although it isn't that hard to use one of the many physics wrappers (like Ogrenewt etc) and FMOD for sound. If you just want to make quick games then Blitz3d (or BlitzMax) would be a hassle free alternative.
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Post by psyclonist »

kiketom wrote:But "yake" is in an unstable state right now.
Which freely available engine that uses Ogre isn't!? Btw, most of Yake's components are pretty stable, just not all of them ;)

-psy
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Very fast u want make a game.

Post by erkeko »

I think that kiketom want to make a game in a few time. I think he want to give the game do it!.

:wink:
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Post by jacmoe »

@kiketom:
You have to find out yourself what other libraries you want to use.
If you are new to everything, then I suggest you go and investigate the options.
You should go to the Ogre wiki and browse around there.
Especially the "assembling a toolset" section, etc.
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Post by sevensevens »

Have you looked at PyOgre? Its not exactly a drag-and-drop game creator, but it is easier than using Ogre and C++. If you want to make an RPG, or a Serious Sam style FPS, then go with something BlitzBasic, which will handle collisions, sound, ect for you.
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kiketom
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Post by kiketom »

[b]sevensevens[/b]
C++ isn't the problem and i don't know the python language :oops: .But thanks.. :)

[b]erkeko[/b], once a professor of the university said me, so that to repeat a work that already is done???
And above the OGRE (i think) is the BEST free rendering engine .

I only search something that make my work more easy.

And in this posts i have read that the YAKE is the appropiate engine for me.

Thanks for all. :wink:
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