Mapping

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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Siege
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Mapping

Post by Siege »

What do I need to make maps for this thing?

Can i have some links to get me going?
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RyanN
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Post by RyanN »

maps as in textures - use photoshop or any other image program. (not sure about any free ones)
maps as in mapping - use 3dsmax, softimage or blender(free) to uvw map the textures on to your model.
Lioric
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Post by Lioric »

maps as in levels/worlds - use 3dsmax or other modelers supported by ogre tools
maps as in terrain map - any heightmap will do, and use the specialized terrain renderers

:lol:

Lioric
luckless666
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Post by luckless666 »

RyanN wrote:maps as in textures - use photoshop or any other image program. (not sure about any free ones)
The Gimp is one of the best ones avaliable, and is almost on a level with Photoshop. And its Open Source!!

Also, the best place to find documentation on all of this is the Ogre Wiki.
Chris Walker
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tu5ka
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Post by tu5ka »

Ogre also has libraries that give support to load BSP-file format. It is the format that Quake 3 uses and its possible to load Quake 3 levels into the engine. There are many editors that supports Quake 3 file format. (check the wiki, think i read something there about them). Also check the BSP demo in the Ogre demos.
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luckless666
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Post by luckless666 »

tu5ka wrote:Ogre also has libraries that give support to load BSP-file format. It is the format that Quake 3 uses and its possible to load Quake 3 levels into the engine. There are many editors that supports Quake 3 file format. (check the wiki, think i read something there about them). Also check the BSP demo in the Ogre demos.
here.
Chris Walker
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