arbaro

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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sgrgc
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arbaro

Post by sgrgc »

http://arbaro.sourceforge.net/
I think it is a good tool to create generic trees in your projects
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jacmoe
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Post by jacmoe »

Nice! :)

It would be even nicer if you added it to the "Assembling a Toolset" section of the wiki ->
http://www.ogre3d.org/wiki/index.php/AssemblingAToolset
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DWORD
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Post by DWORD »

Looks nice.

Are there any "Povray, DXF or Wavefront OBJ files" to .mesh converters out there? :P
Crashy
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Post by Crashy »

Hey, this is the program Sputnick take as base to create his tree mesh generator. :)
So this is already in OGRE for High poly trees, and he's working(with Falagard) on low poly tree generation.
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jacmoe
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Post by jacmoe »

Even nicer! :mrgreen:
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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