How do i create/name my own custom skeleton in Max?

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BuckarooBonzai
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Joined: Fri May 27, 2005 7:37 am

How do i create/name my own custom skeleton in Max?

Post by BuckarooBonzai »

For import into Ogre?
I've been able to get the Physique system to work, however i want to try some things with custom created skeletons.
I created the bones with simple boxes, linked and animated them. Then skinned a cylinder to the 2 bones, and bent it via animating the bones.
I got it to obviously work in Max, however it didn't port over to Ogre.
Is there any documentation out there anyone can point me toward? Is there a particular naming convention I need to follow?
Thank you for any help! =)
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