Do i need a skeleton?

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
Post Reply
BlessedSoul
Gnoblar
Posts: 7
Joined: Sun May 22, 2005 10:26 am

Do i need a skeleton?

Post by BlessedSoul »

Hey,
Ive got quite a few really kool models in MAX format, which have animations, but i dont think they have skeletons or bones.
Is there anyway of getting these into ogre for use?
If i do need to add bones or skeletons, how hard is it <--complete noob...
thx for the help
User avatar
Kencho
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4011
Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 2
Contact:

Post by Kencho »

Yes, you would need. It's the only animation mode Ogre supports right now (morph targets are on the way). You can do a vertex shader to animate them in your way though, but it's easier to add bones to the model (not easy at all, just easier) than programming your vertex program for that (IMO...)
Image
User avatar
BlasterN
Gnome
Posts: 378
Joined: Thu Mar 24, 2005 1:07 am
Location: Spain
Contact:

Post by BlasterN »

If you have 3dsmax try CD2 or CD3, there examples of how to add bones.
If you have characters, i prefer to use BIPED animation ( character studio) it's really easy to use.


BTW: if you want to animate, be patient
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
Post Reply