Hey,
Ive got quite a few really kool models in MAX format, which have animations, but i dont think they have skeletons or bones.
Is there anyway of getting these into ogre for use?
If i do need to add bones or skeletons, how hard is it <--complete noob...
thx for the help
Do i need a skeleton?
- Kencho
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If you have 3dsmax try CD2 or CD3, there examples of how to add bones.
If you have characters, i prefer to use BIPED animation ( character studio) it's really easy to use.
BTW: if you want to animate, be patient
If you have characters, i prefer to use BIPED animation ( character studio) it's really easy to use.
BTW: if you want to animate, be patient
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
