Hi,
how exactly would one go about building a room. I mean, like walls, ceiling, floor, doors. For example, the DEMO_BSP sample is situated inside a room.
Im not asking for specific code, more just a direction I can go in.
Is it just a case of sticking rectangles together in Blender, then exporting?
In this case, I suppose its fine for one room, but for 20 or 30, in a game level.Is there another preferred method?
Or are there any other tutorials or examples laying around?
Building a room
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- Gnoblar
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- jacmoe
- OGRE Retired Moderator
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Re: Building a room
Pretty much.lucasite wrote:Is it just a case of sticking rectangles together in Blender, then exporting?
If you make your rooms separate meshes.lucasite wrote:In this case, I suppose its fine for one room, but for 20 or 30, in a game level.Is there another preferred method?
Or - you could use the dotsceneoctree with one big mesh (it basically chops it up for you).
See the wiki.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Gnoblar
- Posts: 9
- Joined: Tue May 31, 2005 12:16 pm
- Location: United Kingdom
Re: Building a room
Have you got the URL Jacmoe?jacmoe wrote:Pretty much.lucasite wrote:Is it just a case of sticking rectangles together in Blender, then exporting?
If you make your rooms separate meshes.lucasite wrote:In this case, I suppose its fine for one room, but for 20 or 30, in a game level.Is there another preferred method?
Or - you could use the dotsceneoctree with one big mesh (it basically chops it up for you).
See the wiki.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
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It's part of the Community Add-on Projects
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.