How many hours so you spent
- spookyboo
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How many hours so you spent
Just out of curiousity, how many hours do you guys spent on Ogre-programming (per week)? Does this include the 'offline thinking' process?
I want to check if I'm still sane, a nerd, addicted or just spending my time on a regular hobby
I want to check if I'm still sane, a nerd, addicted or just spending my time on a regular hobby
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- Greenskin
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- osolizig
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I am in high school. This takes much time away from me. But I think about:
- 3 hours programming (TZE, project using OGRE)
- 1-5 hours thinking (when it is boring in school )
I do a lot more programming at weekend ... Sometimes (when I have the solution ready and I only need to code it) also 7 hours. Sometimes, I think of the solutions for 7 hours (and don't get me wrong, I do it before sleep, when I play tennis, swim, wait somewhere ....)
- 3 hours programming (TZE, project using OGRE)
- 1-5 hours thinking (when it is boring in school )
I do a lot more programming at weekend ... Sometimes (when I have the solution ready and I only need to code it) also 7 hours. Sometimes, I think of the solutions for 7 hours (and don't get me wrong, I do it before sleep, when I play tennis, swim, wait somewhere ....)
TZE (The Zeus Engine) administrator, developer
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- Greenskin
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- SomeFusion
- Gremlin
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- jacmoe
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WoW - look what happened to leedgitar
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Greenskin
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- xavier
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LOL we have tons of modellers, but they all got hijacked temporarily (akak "loaned out") for some other community project. Myself, it can range from zero to 50 or so on the project, depending on what needs to be done, what it's waiting on, what other work I have that is actually paying (and therefore takes obvious priority ). Given that I am the lead dev, I also get to spend countless hours documenting, fixing build errors, doing more documenting, troubleshooting, documenting the troubleshooting, doing project planning....sometimes I think it would have been nice just to be a grunt.
- Kencho
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When I have a project in the way, and all the time I need (like, for example, in one to three weeks from today ):
Programming: 5-10 hours a week
Designing: 5-10 hours a week
Thinking: (this applies to everyday life ) 20-40 hours a week
Others (drawing, modelling, learning, browsing through related articles...): 10-20 hours a week
My life is kinda strange... Now that I realize, that's why I don't have a girlfriend...
Programming: 5-10 hours a week
Designing: 5-10 hours a week
Thinking: (this applies to everyday life ) 20-40 hours a week
Others (drawing, modelling, learning, browsing through related articles...): 10-20 hours a week
My life is kinda strange... Now that I realize, that's why I don't have a girlfriend...
- sinbad
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- spookyboo
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I'm coding/designing/reading about 10-15 hours a week, thinking about it 10 hours? (its a parallel process that runs during my daily job/sleep), have a job that eats almost 50 hours, I moved twice during the last 2 months, and I have a wife + child who also need some attention. Sleep? Can't do without it, but I have a chronically shortage of it.
So, I'm just as (in)sane as the rest.
So, I'm just as (in)sane as the rest.
- Kencho
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- Lee04
- Minaton
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Hmmm
This is a tricky question.
I think I am working all the time. I even have problems sleeping.
Half of the good things comes to me when I am forced to relax, trying to sleep, in the shower etc.
Right know I pritty worried about how the next major release 1.1 will
change the plug-in for hardware occlusion queries and if MRTs will be supported for both DX9/opengl and the support for our hw occlusion plug-in to support that. We want to be able to support MRT (mulltiple Render Targets) and multiple view ports. Most of the work has seased on the plug-in unitl next version, mostlly becuse of DX9 query stals on Nvidia cards.
We are hoping that the new rewrite for the next Ogre version will solve this.
We are getting an additional AI programmer soon so I am prepareing some demos for him to work from. And we are working on the new full blown hw occ. plug-in demo.
Well then there are famally and company things to do as well.
But I say I am gone for sure to the never never land of AI / 3D programming / modelling art work.
/Lee04
I think I am working all the time. I even have problems sleeping.
Half of the good things comes to me when I am forced to relax, trying to sleep, in the shower etc.
Right know I pritty worried about how the next major release 1.1 will
change the plug-in for hardware occlusion queries and if MRTs will be supported for both DX9/opengl and the support for our hw occlusion plug-in to support that. We want to be able to support MRT (mulltiple Render Targets) and multiple view ports. Most of the work has seased on the plug-in unitl next version, mostlly becuse of DX9 query stals on Nvidia cards.
We are hoping that the new rewrite for the next Ogre version will solve this.
We are getting an additional AI programmer soon so I am prepareing some demos for him to work from. And we are working on the new full blown hw occ. plug-in demo.
Well then there are famally and company things to do as well.
But I say I am gone for sure to the never never land of AI / 3D programming / modelling art work.
/Lee04
- SuprChikn
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Well, i had an assignment for uni due on Monday morning, which had me and a couple mates making a game using ogre (yay).
So in the final rush to have enough stuff done, there was a lot of work put in over Friday-Monday.
Let's see...
Friday: 10am - 1am (15hrs)
Saturday: 12pm - 1am (13hrs)
Sunday: 2pm - 9:30am Monday (19 1/2 hrs) [I would have started earlier in the day, but I had to go to my 5yo nephews birthday party on the other side of town. Only got about 4hrs sleep Saturday night]
Plus many more hours earlier in the week.
Ordinarily it is much lower than this though (obviously).
And before you ask about the game we were working on, we're still making it good. I'll let you know when we have something worth showing off.
So in the final rush to have enough stuff done, there was a lot of work put in over Friday-Monday.
Let's see...
Friday: 10am - 1am (15hrs)
Saturday: 12pm - 1am (13hrs)
Sunday: 2pm - 9:30am Monday (19 1/2 hrs) [I would have started earlier in the day, but I had to go to my 5yo nephews birthday party on the other side of town. Only got about 4hrs sleep Saturday night]
Plus many more hours earlier in the week.
Ordinarily it is much lower than this though (obviously).
And before you ask about the game we were working on, we're still making it good. I'll let you know when we have something worth showing off.
- rmy
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- Nek
- Gnoblar
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About 20 hours a week for Ogre specifically. The other time I spend developing our rules engine and suite of tools.
As for Warcraft, I refuse to play WoW on principle. I recognize that my life will be over once I begin...
I know many a sad folk that have succumb to this mad affliction I call "Blizzard Brain Drain". I think that I would categorize myself as a rehab patient from Warcraft 3.
As for Warcraft, I refuse to play WoW on principle. I recognize that my life will be over once I begin...
I know many a sad folk that have succumb to this mad affliction I call "Blizzard Brain Drain". I think that I would categorize myself as a rehab patient from Warcraft 3.