
http://haskell.org/hawiki/H3D
Does anyone in here want to help building a C interface for Ogre3D ?
Merely a reply to xavier's polite question.xavier wrote:And unless you are involved in the effort, what do you care?
Wow, I started a flame war unwillinglyLordMyth wrote:May I ask why you want to go with the Haskell programming language?
I mean, it's probably faster to program your modeler in C++ or C# then converting OGRE to C (crazy idea if you ask me) and then using it in Haskell.
I can see there is some animo to set up such a thing. How hard would it be to create a basic interface in C for Ogre3D ? Just as a test case, maybe I can go on from there myself... Anyone up for that ?BenO wrote:we should port to D ^^ this would be better
It already is. It is called "Sinbad" - I kid you not.we should port to D ^^ this would be better
We feel that while there is a startup cost to interfacing to non-C libraries there are substantial benifits (from both a productivity and a maintenance standpoint) to using Haskell over C++.LordMyth wrote:May I ask why you want to go with the Haskell programming language?
I mean, it's probably faster to program your modeler in C++ or C# then converting OGRE to C (crazy idea if you ask me) and then using it in Haskell.