Look this link and give me help please
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- Gnoblar
- Posts: 21
- Joined: Mon Jun 13, 2005 8:57 pm
- paddy
- Greenskin
- Posts: 136
- Joined: Sun Aug 01, 2004 7:07 pm
speaking just to:
In this case, MoveableObject and its children classes are all able to cast shadows, hence, they derive from a class that defines what it means to be a shadow caster.
I am not sure if you've worked through the wiki tutorials, but they give a lot of insights into the system and how it works.
I think you are confusing object definition patterns and object instance patterns. You think the instance of an object, has a shadow cast from it that is its child. However we are not talking about a shadow, but the definitions of what is or is not a shadow caster.and another question.
I find ogre is somwhat logically chaos .
for example:shadowCaster <- movableObject <- TerrainRenderable.
I cannot find relation between shadowcaster and movableObject.
why shadow is base.and movableObjec is child.
in real world ,moveable base on shadow ? I am confused.
In this case, MoveableObject and its children classes are all able to cast shadows, hence, they derive from a class that defines what it means to be a shadow caster.
I am not sure if you've worked through the wiki tutorials, but they give a lot of insights into the system and how it works.