Anyone intrested in Neverwinter Nights model converter?
- Borundin
- Platinum Sponsor

- Posts: 243
- Joined: Fri Oct 03, 2003 5:57 am
- Location: Sweden
- x 2
- Contact:
Anyone intrested in Neverwinter Nights model converter?
Hi all!
Just checking if anyone would be intrested in a little LUA script I have been coding over the last couple of days. It can convert (most) ASCII MDL files to OGRE mesh, skeleton and material files. It doesnt support all of the MDL features but the most important ones are covered.
I have found it useful for "prototyping" my fantasy rpg project. I dont have the skill nor the time to create decent models, textures and animations. This tool let me try out concepts as well as benchmark scenes etc.
You can get alot of beautiful tiles and models from this site. "Tir Na Og" (Trees and foliage) and "Dwarven Halls" (Tileset) are quality hakpaks that I have used personally.
From a legal point I believe that alot of the community models are still derivatives of Bioware game assets and therefor probably not useful for distribution. Though some of the hakpaks have pure orginal content as far as I can see. They could probably be used in non commercial projects at least(?).
Just checking if anyone would be intrested in a little LUA script I have been coding over the last couple of days. It can convert (most) ASCII MDL files to OGRE mesh, skeleton and material files. It doesnt support all of the MDL features but the most important ones are covered.
I have found it useful for "prototyping" my fantasy rpg project. I dont have the skill nor the time to create decent models, textures and animations. This tool let me try out concepts as well as benchmark scenes etc.
You can get alot of beautiful tiles and models from this site. "Tir Na Og" (Trees and foliage) and "Dwarven Halls" (Tileset) are quality hakpaks that I have used personally.
From a legal point I believe that alot of the community models are still derivatives of Bioware game assets and therefor probably not useful for distribution. Though some of the hakpaks have pure orginal content as far as I can see. They could probably be used in non commercial projects at least(?).
-
makeshiftwings
- Halfling
- Posts: 84
- Joined: Mon Sep 22, 2003 12:15 am
Ooh, I would be very interested. Does it separate the creature animations into seaparate animations? Like walk, run, attack, etc. And are you using the NWN tiles to build a level? What are you using to assemble them together?
Edited to add: Oh, as far as using the tilesets, I'm not a lawyer but I'm pretty sure it works like this: anything that was created with the Bioware tools or using any of their content is off-limits. For anything that is completely original, unless it contains some sort of copyright notice placing it in the public domain, you're still not allowed to use it in anything other than its original intended use (in an NWN mod) without writing to the author and getting his permission.
Edited to add: Oh, as far as using the tilesets, I'm not a lawyer but I'm pretty sure it works like this: anything that was created with the Bioware tools or using any of their content is off-limits. For anything that is completely original, unless it contains some sort of copyright notice placing it in the public domain, you're still not allowed to use it in anything other than its original intended use (in an NWN mod) without writing to the author and getting his permission.
Last edited by makeshiftwings on Wed Jun 29, 2005 11:06 pm, edited 1 time in total.
- Borundin
- Platinum Sponsor

- Posts: 243
- Joined: Fri Oct 03, 2003 5:57 am
- Location: Sweden
- x 2
- Contact:
- CombatWombat
- Greenskin
- Posts: 138
- Joined: Fri Feb 04, 2005 11:05 pm
- Location: Melbourne, Aus
- Kentamanos
- Minaton
- Posts: 980
- Joined: Sat Aug 07, 2004 12:08 am
- Location: Dallas, TX
- sinbad
- OGRE Retired Team Member

- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 67
- Contact:
- Kentamanos
- Minaton
- Posts: 980
- Joined: Sat Aug 07, 2004 12:08 am
- Location: Dallas, TX
Scratch that, it was something called "Alpha Foundation" that is using the IrrLicht engine. Check out the 4th screenshot on their front page:Kentamanos wrote:I can't remember whose project it was, but I saw someone who was clearly using NWN assets for testing/demoing etc. It was an OGRE project, so perhaps it's someone who you could collaborate with.
I'll try to find the project again...
Alpha Foundation
That's definitely NWN artwork. It mentions this at the bottom of the page actually.
- Borundin
- Platinum Sponsor

- Posts: 243
- Joined: Fri Oct 03, 2003 5:57 am
- Location: Sweden
- x 2
- Contact:
That would be an honour! ... but the thoughts of having to learn CVS, brrrsinbad wrote:You would indeed earn yourself a place in the hallowed halls of the ogreaddons with such a project
Hope I can release something later tonight or perhaps on friday.
- sinbad
- OGRE Retired Team Member

- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 67
- Contact:
- Kentamanos
- Minaton
- Posts: 980
- Joined: Sat Aug 07, 2004 12:08 am
- Location: Dallas, TX
-
spoot
- Halfling
- Posts: 40
- Joined: Tue May 17, 2005 4:47 am
- Contact:
- Borundin
- Platinum Sponsor

- Posts: 243
- Joined: Fri Oct 03, 2003 5:57 am
- Location: Sweden
- x 2
- Contact:

