(Yeah I know I'm a moron!

It doesn't. Because Ogre makes heavy use of STL - and unfortunately Borland CB is not up to that task, their STL sucks.eye776 wrote:btw does Ogre work with BCB (Borland C++ Builder)?
Well, you better get used to that.eye776 wrote:Cause I find making complex interfaces annoying in MSVC.
haffax wrote:BCB uses STLPort. Sure that STL is the reason, jacmoe?
When modelling in Blender you mainly use hotkeys.Oh yeah I forgot to mention Blender is included in the mentioned cathegory (from 2.05 to 2.37 and still a FPOS Interface!? It's supposed to be a premier package! Does it not know what extrude is? Or do I have to build models vertex by vertex every time!? Apart from the UV mapping part it sucks!)
wowhaffax wrote:BCB6 is the earliest version that comes with STLPort. Came out like 2003 or so.
Well in Maya and 3DSMax you use hotkeys as well but the most usual hotkeys also have GUI buttons.(I'm copmaring Blender with 3dsMax & Maya because they say it's a professional package while it's not.)When modelling in Blender you mainly use hotkeys.
It can be a bit difficult in the beginning but once you get used to it you never want to use another method again.
(If you forget the hotkeys you can always press Space to bring up the menu)
and Blender does have extruding.