I found the following functions:
Code: Select all
int DotSceneManager::GetNumMeshes( char* name );
float* DotSceneManager::GetVerticesPtr( char* name, int MeshIndex );
int* DotSceneManager::GetIndexPtr( char* name, int MeshIndex );
int DotSceneManager::GetNumVertices( char* name, int MeshIndex );
int DotSceneManager::GetNumIndex( char* name, int MeshIndex );But how do I know which *mesh* the camera is currently in?
