Hi,
I have a very weird behaviour on my model exported from Maya when showing in Ogre...
Looks like:
www.3dpeople.de/image1.jpg
I have checked normals, these are correctly oriented.
Model files can be downloaded from
www.3dpeople.de/heroine_ogre2.mesh
or XML version
www.3dpeople.de/heroine_ogre2.mesh.xml
It seems you can see through model, but only in some areas...
Simply weird, any help is appreciated.
Thanks
Help, pls! A weird mesh display...Normal/Zbuffer problem?
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Bringer of Darkness
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Bringer of Darkness
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Mhm, if you examine the image closer, you will notice, that for example you can see through leg - in case the normals are reversed, you should be able to see other side of the leg, but not see through...
I have tried to inverse normals anyway, but I have received true reversed normals model only:-(((
I have tried to inverse normals anyway, but I have received true reversed normals model only:-(((
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It looks as if your model is f**ked up - try another one.
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Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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ok i just had the same problem, this worked for me:
basically you have to combine with another mesh...
for example:
- create a poly primitive
- polygons>combine your 'inverted' model to it.
- delete the faces of the primitive from the new object
- delete history
by now you should see your faces inverted in maya (like they are when exported)... so reverse normals with editPolygons>normals>reverse
and export again... you should be set.
(also, one time that this happened to me i had to do these steps twice for some reason, so if it didnt work the first time try again... this is definitely a maya issue and not OGRE)
hope this helps!
basically you have to combine with another mesh...
for example:
- create a poly primitive
- polygons>combine your 'inverted' model to it.
- delete the faces of the primitive from the new object
- delete history
by now you should see your faces inverted in maya (like they are when exported)... so reverse normals with editPolygons>normals>reverse
and export again... you should be set.
(also, one time that this happened to me i had to do these steps twice for some reason, so if it didnt work the first time try again... this is definitely a maya issue and not OGRE)
hope this helps!
