face or hair) for game character in 3Dmax .
PS. Sorry for not good in English and thank you for reading this

So would you use this technique to attach a piece of armor to a skeleton? I know just enough 3DSMax to be dangerous, but I need to be able to tell the artist how to accomplish this.:wumpus: wrote:Also, multiple meshes can share one skeleton, this is exactly what you need for having armor/clothing move with the character.
Not a child, it s a style of 3D design, have you played or take a look at Final Fantasy 9...friend_of_ACCU wrote:How old is she ? Why she is naked ? And why do you promote child porn here ? For me, for example, it can cause an erection. Ican't look to long.
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Ogre::Entity * mEntityToAttachTo->attachObjectToBone(strUnmanagedBoneName, mEntity);