Help please.
I have loaded the demo with generation of the particles, there there is rain on the general plan.
When I created its scene and in she has installed the mist, that rain turned out to be very bad.
Help how I remake the rain in Ogre?
And else I have loaded in SceneNode rain and tried his sprain on the whole scene, beside me nothing do not leave.
The Rain beside I go only on determined area scene, how do I his sprain on the whole scene?
I created 20 SceneNode and in each has loaded the rain and has placed on miscellaneous coordinate, then beside me rain goes on the whole scene but in this time and I get lost plenty of system resources. Possible do on the other?
Shall is much thanked for answers with code.
Thank you.
Rain in Ogre
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aniasis
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Ah, so that explains it!sinbad wrote:And if you use fog, you should use the fog_override attribute in your particle material, see the manual for details.
I saw this code in the water demo:
Code: Select all
// Put in a bit of fog for the hell of it
//mSceneMgr->setFog(FOG_EXP, ColourValue::White, 0.0002);
So I take it the fog_override attrib would fix that?
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Yes, it would. 
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