AutaCAD -> Maya -> Ogre

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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Faded1
Gnoblar
Posts: 2
Joined: Thu Jul 21, 2005 2:20 am

AutaCAD -> Maya -> Ogre

Post by Faded1 »

I'm having some problems when trying to view my .MESH files in Ogre.

I am making 3D models in Autocad 2005, exporting as a .3DS, importing into Maya 6.5, then exporting as a .MESH.XML.

The faces are not being drawn properly. Here is an image of what I am talking about.

Image

If I make something strictly in Maya I do not have this problem. Can anyone offer some advice?
joi
Gnome
Posts: 327
Joined: Tue Feb 22, 2005 8:11 pm
Location: brazil

Post by joi »

Flip your normals! Something like, Polygons Tools -> Normals -> Reverse. I cant remember right now and i dont have a maya over this computer.
maya 7.0, vs 2005, ogre 1.2
Faded1
Gnoblar
Posts: 2
Joined: Thu Jul 21, 2005 2:20 am

Post by Faded1 »

Ahh... thank you! That did the trick. I was hoping it would be something simple. :)
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