3ds max, biped problem
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- Gnoblar
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3ds max, biped problem
hi guys ive been having this serious problem.i m using biped for my characters in 3ds max ,when i try to export my character it gives an error messege with the following title
max rollout handler exception
-unknown property."scale" in $Biped_ObjectBip01 @[0.000000,0.000003,0.000000]
ive have exported characters using bibed before but nevr had this problem before but now i cant export any character with biped the same error keeps popping up with different values..i also have no problem when using simple bones ,could it be tht my 3ds max - biped files are corrupted
plese help me out...
max rollout handler exception
-unknown property."scale" in $Biped_ObjectBip01 @[0.000000,0.000003,0.000000]
ive have exported characters using bibed before but nevr had this problem before but now i cant export any character with biped the same error keeps popping up with different values..i also have no problem when using simple bones ,could it be tht my 3ds max - biped files are corrupted
plese help me out...
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- Gnoblar
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- BlasterN
- Gnome
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I never see this before. But maybe the field "scale" in the exporter is blank and because of that is undefined and thow the error. the default is 1.00.
if don't work... Increase the model size maybe the problem is that.
I really don't know the solution but maybe that helps.
if don't work... Increase the model size maybe the problem is that.
I really don't know the solution but maybe that helps.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
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- Gnoblar
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hey BlasterN
thanks for the suggestions. Still not working, unfortunately...
I'm thinking of anything that has to do with scaling the Root Bone Bip01...
I have no idea what's wrong. The Bip01 doesn't even have a scaling value. And it's not supposed to. Why is that causing a problem?
I'm guessing it must be a problem with the rigging or something... I did everything the way McSwan described it in his tutorial...
thanks for the suggestions. Still not working, unfortunately...
I'm thinking of anything that has to do with scaling the Root Bone Bip01...
I have no idea what's wrong. The Bip01 doesn't even have a scaling value. And it's not supposed to. Why is that causing a problem?
I'm guessing it must be a problem with the rigging or something... I did everything the way McSwan described it in his tutorial...
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- Gnoblar
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- Gnoblar
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- Gnoblar
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- Gnoblar
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It's stickied in the Content Creation forum, but here's a direct link for your convenience: http://www.ogre3d.org/phpBB2/viewtopic.php?t=10040
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- Gnoblar
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- Gnoblar
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- Mikachu
- Gnoll
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- Mikachu
- Gnoll
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well, if I remove these 3 lines from ogrebipedlib.ms :
and then restart max, it doesn't display the error message, and seems to export normally.
I know it's not a real solution, because there's information loss, but I'm working on this...
Code: Select all
if (d.parent != undefined) then (
pos = pos * d.parent.scale ;
)
I know it's not a real solution, because there's information loss, but I'm working on this...
- Mikachu
- Gnoll
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It's me again...
It seems that replacing
by this
in ogrebipedlib.ms and then restarting 3dsmax makes the exporter work...

Can anyone confirm ?
It seems that replacing
Code: Select all
if (d.parent != undefined) then (
pos = pos * d.parent.scale ;
)
Code: Select all
if ((d.parent != undefined) and (hasproperty d.parent "scale")) then (
pos = pos * d.parent.scale ;
)

Can anyone confirm ?
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- Gnoblar
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Yeah
seems to be exporting fine, although I get some weird jerking motions when my Character turns around his own axis (on a 360° turn, he jerks around in a weird fashion while he's facing backwards from the camera...)
could be a problem with my animation though... everything else seems fine. Thanks for the tip Mikachu!
[edit]Seems like the jerking is a meshviewer Problem. Our programmer just inserted the model and it works fine in a testevironment. Huge Thanks Mikachu! Someone should edit the topic title to [solved]
seems to be exporting fine, although I get some weird jerking motions when my Character turns around his own axis (on a 360° turn, he jerks around in a weird fashion while he's facing backwards from the camera...)
could be a problem with my animation though... everything else seems fine. Thanks for the tip Mikachu!
[edit]Seems like the jerking is a meshviewer Problem. Our programmer just inserted the model and it works fine in a testevironment. Huge Thanks Mikachu! Someone should edit the topic title to [solved]
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- Gnoblar
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- Halfling
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hasProperty and isProperty
Adding hasProperty can help some models exporting correctly.
But some models become strange I tried before.
Mainly, deformations will occur when animating.
Another instruction, isProperty, I found from the MAXScript reference.
All models seem to work well, if use isProperty to replace hasProperty.
But some models become strange I tried before.
Mainly, deformations will occur when animating.
Another instruction, isProperty, I found from the MAXScript reference.
All models seem to work well, if use isProperty to replace hasProperty.