hi
i got some problem
3ds => ActorX =>(*.psa+*.psk) => milkshape
but....
http://0rz.net/580yi
http://0rz.net/440yc
please help me ><
ps: sorry my English is not nice.
ActorX => milkshape problem...pls help
- martinw
- Halfling
- Posts: 47
- Joined: Thu Jun 09, 2005 1:41 pm
- Location: Aberdeen
Click on the Joints tab.
Click on a Joint.
Click on SelAssigned.
If the vertices (dots) that should be attached to that joint go red, you are OK.
If not ..............
You need to select the joint, select the relevant vertices (probably as groups ?) then click on Assign.
This will attach the vertices to the joint so when the joint moves, the vertices (and the polygons) do to
.
Failing this, if you want e-mail me it and i'll have a look at it
.
Click on a Joint.
Click on SelAssigned.
If the vertices (dots) that should be attached to that joint go red, you are OK.
If not ..............
You need to select the joint, select the relevant vertices (probably as groups ?) then click on Assign.
This will attach the vertices to the joint so when the joint moves, the vertices (and the polygons) do to
Failing this, if you want e-mail me it and i'll have a look at it
-
youo
- Gnoblar
- Posts: 4
- Joined: Sun May 15, 2005 1:38 pm
ths...martinw wrote:Click on the Joints tab.
Click on a Joint.
Click on SelAssigned.
If the vertices (dots) that should be attached to that joint go red, you are OK.
If not ..............
You need to select the joint, select the relevant vertices (probably as groups ?) then click on Assign.
This will attach the vertices to the joint so when the joint moves, the vertices (and the polygons) do to.
Failing this, if you want e-mail me it and i'll have a look at it.