we could set a FarClipDistance of say 500, and at the same time use a stencil shadow technique.Add a function call to setFarClipDistance and set it to be 500, watch what happens when you move from seeing the Ninja and not seeing the Ninja with stencil shadows turned on. Notice the slowup?
I've set the distance and fired the app, but the far clipping didn't work. Far clipping works if a texture modulative shadow technique is used though.
I did not succeed in finding whether this is the default behavior or not. I've copypasted the said tutorial's code.
Where could I read about the reasoning behind implementing said behavior, provided that there is such a text and that I'm not missing something?