As you can see from the Demo_Cubemap sample, it's entirely possible to get nice smooth cubic reflections in ogre. Perhaps your model doesn't have enough tesselation (you need smoothly changing normals to make the reflection smooth), or maybe the normals are screwy. The other thing to beware of is using any scaling on the node the entity is attached to.
sinbad wrote:Perhaps your model doesn't have enough tesselation (you need smoothly changing normals to make the reflection smooth), or maybe the normals are screwy.
Any comments?
/* Less noise. More signal. */ Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion. OgreAddons - the Ogre code suppository.
Suggestion is to post your original model file and/or mesh file ... see if someone will look at it.
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