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Program to expot .MAP (from Worcraft / Hammer / GTKRadian / Quark) to mesh, for used in Ogre3d ( see ogre3d.org ).Ok here is the changelog:
Here are only the New freatures from 4.5 to 5
WorldCraftMapToOgreXml (the exporter)
New Freatures:
- Parse brushes that are in the entity. & exported too.
- Don't export xml, why? maybe you want to test only value in entities, like colour values in lights, that will help you.
- Code cleaned at last
BUG FIXED:
- split command, have problems. There are brushes that are not exported.
- problems with export the .entities, sometimes forget to write '}'
BUGS:
- noentities command crash the program
Game.exe (the mini-engine)
New Freatures:
- Load dinamic entities
- Code cleaned at last
BUG FIXED:
- Close the game take a lot of time.
BUGS:
- rotation work but not properly. I will add a new entity to fgd, node. To make te rotation an other things around/to this position.
TODO:
- Put the loading entity code in EntityManager & make it Singleton
- physic (very future)
- Switch-able entities
- destroy the entities and their effects in real time. (ex: break a light)
Ogrefgd (file with the entities to use it in Worldcraft)
TODO:
- WorldCfg, to configure the basic scene
- SkyDome, SkyPlane, SkyBox
- func_train
- node
- Camera Track
Read the readme & changelog, both have a lot of information about the program.
Here is the release: http://sourceforge.net/projects/maptoogremesh/
Screens:
http://sourceforge.net/project/screensh ... _id=143488
http://spaces.msn.com/members/BlasterN/
About:
source-code: it will be released in a few days.
DeleD support: maybe.
Web Page: In 4-5 days i'll make it. I'm planning to program in PHP something very interesting to mantain the entity list update.
Why not support QuArk now, the .map is the same. I really don't know why crash, I imagine in the next release i will support it.
All questions & request post it here.


