I've created a polygon object in maya 6, and duplicated it by creating an instance of it, so when I modify one of them, both change. Then I export the whole scene to ogre mesh and display it, but only one of the objects is visible.
How can I make the exporter to export both of them?
Maya export - object instances
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Bringer of Darkness
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- Bandures
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Maya exporter can't export instances properly
at last material properties
at last material properties
Programmer, Nival interactive
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Bringer of Darkness
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The difference is between Maya exporter and Scene exporter.
I haven't been testing exporting instances via Maya exporter - in fact, I haven't found reason to do so...
Scene exporter exports the original mesh and position of the instance, using the originaly exported mesh.
I think I don't understand the described problem properly...
Do you have problems with exporting it via Ogre exporter, or scene exporter???
I haven't been testing exporting instances via Maya exporter - in fact, I haven't found reason to do so...
Scene exporter exports the original mesh and position of the instance, using the originaly exported mesh.
I think I don't understand the described problem properly...
Do you have problems with exporting it via Ogre exporter, or scene exporter???
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johnny182
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To be more exact, I don't want to export the scene but just the object (ie the original one and the instance copy).
Well, the object is symetric, so I want to edit only one side of it, so the other side is an instance copy. But I want to export the whole mesh.[/code]I haven't been testing exporting instances via Maya exporter - in fact, I haven't found reason to do so...
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Rixeh
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Bringer of Darkness
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