Seems that your graphic card pronunces more the layers than mine (maybe the contrast, or something like that..), anyway I've to work on the properly layers proportion depending of the camera position, so.. don't worry about that
Maybe with a bigger window resolution the visual artifact is minimized
About fps, it's all gpu dependent, the cpu work is insignificant(just look to the floor and the frame rate must be 200/300), it seems that older cards are not very fast with 3D textures, or just that in the demo the camera is so close to geometry slices!
Xavi


