Are there any information about 3DSMax8-compatibility? If it exports meshes with Max8 I would want a version even if its fixed together with stickytape and Bubble gum, metaphorically.
Yeh, I know making jokes is not my strongest side...I am working on it as you can see.
But you must admitt I gott you there for a while? Didn't I?
No seriouslly, I am just pointing out that somoetimes an exporter is more importantant than the engine. That's why Lorics work is important dam important. One proof of this is that other engines uses the Ogre exporters and there file formats but not Ogre it self.
Would there be a reasonable way to export animation data (skeleton, weighted skin, animations) as a Maya/MotionBuilder format such as FBX and combine that with the mesh export from this plugin?
These features seem a bit too good to pass up, but we're wondering how to get all our existing FBX animation data into 3DS short of purchasing PolyTrans. Looking forward to it of course, and appreciate all of Lioric's hard work .
I guess I wont add much by saying that if this plugin is only half what I anticipate, then its going to be amazing.
I'm feel so lucky that I'm a new user to Ogre and only read this post when the release date is really close. I didnt have to wait all that time for the long waited release.
Lioric you're doing a great job. If this goes as expected, you'll name will definetly be added to the credits of any humble project we might produce.
Thanks
hey ! because i am so poor i cant visit my famely.... i cant even afford food... i could have cheated hunger by testing out this new exporter
thanks for ruining xmas ! scrooge !
haha just kidding. But please release it asap. Im sure lots of people will use a lot of holiday hours to catch up on stuff they are working on. Thank you very much in advance for making such a wonderfull piece of software. You will become a hero !