New 3dsMax Exporter dll information

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Vectrex
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Post by Vectrex »

great that's good to know.

I'm going to bold this one..
there is no more beta applications being accepted! I should know ;)
Chris_with_a_Gun
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Post by Chris_with_a_Gun »

Amazing.:shock:

This could be on happy x-mas after all ...
:D
LordGrey
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Post by LordGrey »

Are there any information about 3DSMax8-compatibility? If it exports meshes with Max8 I would want a version even if its fixed together with stickytape and Bubble gum, metaphorically.
MrX_ua
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Post by MrX_ua »

I should work im max8 if it works in 7. At least I hope so, I'm using 8 myself
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syedhs
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Post by syedhs »

Lioric wrote:The current internal builds are Max5.1 and 6,7,8 compatible

Lioric
LordGrey,

Lioric himself said in this thread that it is compatible up to version 8 :wink:
LordGrey
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Post by LordGrey »

Must have overlooked those many numbers...
Anyway thanks for the informations :D
bravey
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Post by bravey »

any progress for this week guys??
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Lee04
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Give them a break.

Post by Lee04 »

Give them a break this week has just started it's only monday...


Lee04
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Bontakun
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Post by Bontakun »

Lioric, thanks again for your hard work.

I'm a little desperate to try any exporter even if it is buggy, but don't let me or anyone else pressure you (much :) ) to release it too soon.
- Bonta (eveonline:Dentad)
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Lee04
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Romurs

Post by Lee04 »

Romurs say that Loric started to use Cristal space engine instead and moved the exporter to support that engine..

better look at the Cristalspace web site... :)

cheers
bravey
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Post by bravey »

Lee04 thats the worst joke I have ever Read :x
Vectrex
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Post by Vectrex »

eh?
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Lee04
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Bad joker

Post by Lee04 »

Yeh, I know making jokes is not my strongest side...I am working on it as you can see.

But you must admitt I gott you there for a while? Didn't I? :)

No seriouslly, I am just pointing out that somoetimes an exporter is more importantant than the engine. That's why Lorics work is important dam important. One proof of this is that other engines uses the Ogre exporters and there file formats but not Ogre it self.

cheers

Lee04
bravey
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Post by bravey »

totally agree with you Lee04

the exporter is more important than the engine, it can make your development life easier



lee04 worte:
But you must admitt I gott you there for a while? Didn't I?

yes you do :)
Joshua
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Post by Joshua »

Would there be a reasonable way to export animation data (skeleton, weighted skin, animations) as a Maya/MotionBuilder format such as FBX and combine that with the mesh export from this plugin?

These features seem a bit too good to pass up, but we're wondering how to get all our existing FBX animation data into 3DS short of purchasing PolyTrans. Looking forward to it of course, and appreciate all of Lioric's hard work :wink: .
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DrPain
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Post by DrPain »

They have a free FBX importer/exporter for Max. I use MotionBuilder myself, and transfer the data back and forth all the time. Great stuff.

http://www.alias.com/eng/products-servi ... load.shtml
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sinbad
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Post by sinbad »

bravey wrote:the exporter is more important than the engine, it can make your development life easier
Well, an exporter isn't much use unless you've got something to run the result on either. :) But I understand your point - both are important.
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Lee04
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Xmax is getting closer..

Post by Lee04 »

XMax is getting tentative close know.

Will this be a Xmax to remember ?
Will he release the exporter tool any day know?

Only Santa knows...

Hohooho !
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I'm lucky

Post by sanfir »

I guess I wont add much by saying that if this plugin is only half what I anticipate, then its going to be amazing.

I'm feel so lucky that I'm a new user to Ogre and only read this post when the release date is really close. I didnt have to wait all that time for the long waited release. :D

Lioric you're doing a great job. If this goes as expected, you'll name will definetly be added to the credits of any humble project we might produce.
Thanks
bravey
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Post by bravey »

any progress guys?
Lioric
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Post by Lioric »

The plugins are almost ready for release, but i decided to not distribute it on these days because most people will be on holiday

But this year will be to remember :wink:

Lioric
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Post by Dakurv »

hey ! because i am so poor i cant visit my famely.... i cant even afford food... i could have cheated hunger by testing out this new exporter

thanks for ruining xmas ! scrooge !


;) haha just kidding. But please release it asap. Im sure lots of people will use a lot of holiday hours to catch up on stuff they are working on. Thank you very much in advance for making such a wonderfull piece of software. You will become a hero !
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cursing
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Post by cursing »

is this thing comming out?

can it handle ik?

ill sift through 7 pages of this,
but i dont want to. :D

here i go :

You can download the 3d exporter here:
http://www.ogre3d.org/index.php?option= ... &Itemid=70

yeah cvs
oh joy
im deeper then you
and somewhere around jazz you hear that
dr_amr
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Post by dr_amr »

Lioric, man, you're awesome !
I love OGRE !
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Lee04
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Post by Lee04 »

You can download the 3d exporter here:
http://www.ogre3d.org/index.php?option= ... &Itemid=70
I don't think we are talking about the same exporter :)

You will know when it's released... it will be a big head line on the Ogre main page at least...
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