& Phwoar, first post page 8 &
New 3dsMax Exporter dll information
- Alas
- Kobold
- Posts: 34
- Joined: Sun Dec 04, 2005 9:29 pm
- Location: Belgrade, Serbia
- Contact:
- Lee04
- Minaton
- Posts: 945
- Joined: Mon Jul 05, 2004 4:06 pm
- Location: Sweden
- x 1
-
Vectrex
- Ogre Magi
- Posts: 1266
- Joined: Tue Aug 12, 2003 1:53 am
- Location: Melbourne, Australia
- x 1
- Contact:
- Lee04
- Minaton
- Posts: 945
- Joined: Mon Jul 05, 2004 4:06 pm
- Location: Sweden
- x 1
- IFASS
- Gnome
- Posts: 387
- Joined: Tue Jan 04, 2005 12:07 pm
- Location: Netherlands
- Bontakun
- Goblin
- Posts: 290
- Joined: Tue Dec 09, 2003 6:09 am
- Location: Melbourne, Australia
- ajs15822
- OGRE Expert User

- Posts: 570
- Joined: Mon Jan 02, 2006 2:05 am
- Location: Texas
- x 2
- Contact:
Well the holiday is mostly over for me ;P. I'm so eager to actually use this thing I created a forum account just to tell you.
Sadly I have spent many weeks creating, rigging, and animating my characters in 3dsmax 8 only to find that I cannot export them to OgreXML format (nor can I downconvert them to 3dsmax 7).
So really, you are my last hope, thank you for all the effort you have put into this endeavor and I pray for a speedy release!

Sadly I have spent many weeks creating, rigging, and animating my characters in 3dsmax 8 only to find that I cannot export them to OgreXML format (nor can I downconvert them to 3dsmax 7).
So really, you are my last hope, thank you for all the effort you have put into this endeavor and I pray for a speedy release!
- Lee04
- Minaton
- Posts: 945
- Joined: Mon Jul 05, 2004 4:06 pm
- Location: Sweden
- x 1
Sadly I have spent many weeks creating, rigging, and animating my characters in 3dsmax 8 only to find that I cannot export them to OgreXML format (nor can I downconvert them to 3dsmax 7).
Hmmm before you go to all that trouble make sure something like it will export at all to Ogre.
There are things that might not exports at all.
Like parametric morphing for biscepts etc.
Where the elbows axis can control the morphing of a part of the mesh.
A really cool feature that I would like to see suported in Ogre and in an exporter...but sadly isn't supported.
Well hopefully we see soon what works and what not.
cheers Lee04
- sinbad
- OGRE Retired Team Member

- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 67
- Contact:
CVS already has a fix to make the existing exporter work in Max 8, you should search the forum.ajs15822 wrote:Sadly I have spent many weeks creating, rigging, and animating my characters in 3dsmax 8 only to find that I cannot export them to OgreXML format (nor can I downconvert them to 3dsmax 7).
http://www.ogre3d.org/phpBB2/viewtopic. ... hlight=max
Just sounds like a useful rigging tool to me, to make it easier for the artist to set joints up properly; doesn't sound like anything that can't already be exported to the general skeleton format. If it's not mappable to skeletal deformation then might not be a practical realtime feature anyway. But in any case, anything Max-specific won't make it in unless someone with Max decides to add it. You can dream all you like but unless you're willing to help make it happen, dreaming is all it is. Take a leaf out of Lioric's book and get your hands dirty if you want something done in 3DS.Like parametric morphing for biscepts etc.
Where the elbows axis can control the morphing of a part of the mesh.
For example, Dagon includes quite a few new animation features but the chances are that only XSI and Blender will support them initially. Support in other modellers will only appear when people who own them pitch in.
- Lee04
- Minaton
- Posts: 945
- Joined: Mon Jul 05, 2004 4:06 pm
- Location: Sweden
- x 1
Yes true. We should be happy if the exporters supports whatever Dagon can do.
I was just saying that not all riggs are exportable.
And before you wast a lot of time you better make sure you can eport it and use it.
It will be intresting to see if we can contribute to Lorics exporter later.
I for will use other packages to export morphing until the 3dsmax supports it. But I will use 3dsmax for everything else.
I was just saying that not all riggs are exportable.
And before you wast a lot of time you better make sure you can eport it and use it.
It will be intresting to see if we can contribute to Lorics exporter later.
I for will use other packages to export morphing until the 3dsmax supports it. But I will use 3dsmax for everything else.
Last edited by Lee04 on Wed Jan 04, 2006 12:02 pm, edited 1 time in total.
- jacmoe
- OGRE Retired Moderator

- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
- Bontakun
- Goblin
- Posts: 290
- Joined: Tue Dec 09, 2003 6:09 am
- Location: Melbourne, Australia
I finally have the news we all need to hear. So good is this news, that you have two choices of which news you choose.
Option A: It will be done "in two weeks", *OR*
Option B: It will be done "when it's done".
Should you choose option A, just remember that in two weeks when you ask again if it is ready yet or not, the answer will be "in two weeks". Unfortunatley you can not get your money back and choose option B instead. (*)
((*) Judges decision is final. No correspondence will be entered unto. Spoken by Some Dude. Authorized by Oh Noes That Idiot!.)
--
In other words, shush now, don't ask. Everytime you ask adds two eeks (edit: and two weeks) on to the finish time. Wait.
And of course, the final piece of the humor will be Lioric announcing in the next post that it's done...
Option A: It will be done "in two weeks", *OR*
Option B: It will be done "when it's done".
Should you choose option A, just remember that in two weeks when you ask again if it is ready yet or not, the answer will be "in two weeks". Unfortunatley you can not get your money back and choose option B instead. (*)
((*) Judges decision is final. No correspondence will be entered unto. Spoken by Some Dude. Authorized by Oh Noes That Idiot!.)
--
In other words, shush now, don't ask. Everytime you ask adds two eeks (edit: and two weeks) on to the finish time. Wait.
And of course, the final piece of the humor will be Lioric announcing in the next post that it's done...
- Bonta (eveonline:Dentad)
-
krazyscotsman
- Gnoblar
- Posts: 17
- Joined: Thu Aug 21, 2003 7:17 pm
- Location: San Diego, CA
- Contact:
-
AcidFaucet
- Gnoblar
- Posts: 20
- Joined: Sun Dec 11, 2005 10:51 pm
- Location: 3 clicks south of the Martian North Pole
"GASP! The exporter went gold!" -enthusiastic believer
"Oh no, that's just copper" -Lioric
[wimper wimper, sob sob, tear] -entusiastic believer
"Don't worry just 2 more weeks!" -Lioric
"O-o-kay" -enthusiastic believer
"Oh wait, sorry, 2 more weeks until it goes Beryllium" -Lioric
"Well then how long until it goes gold?" - no longer enthusiastic pseudo-believer
"Well, let me think. There's iron, bronze, silver, magnesium, phosphorus, calcium, brass, glass, hydrogen, helium, lithium, plutonium, Radon, Green, Blue, Yellow, Orange, Purple, Magenta, Pink, Crimson, Red, Blue-Green, Sky-blue, Purple-Orange, Orange-berry, Strawberry Mango, and Pina collada before it goes Gold."
[blink, blink, blink blink] -no longer enthusiastic non-believer
"So that'd be 60 weeks before gold is released" -Lioric
[staring with two differently sized gaping eyes] -no longer enthusiastic non-believing soon to be assassin
"Plus 2 more weeks because you asked about when it was coming out" -Lioric
[eyes bloodshot, a bulging vein is now the very topmost point of the head, nostrils flared] "Fine then, back to painting my warhammer 40k minis" -enlightened and now infinitely more wise former believer and enthusiast
"Oh I forgot one other thing, I'm taking a 6 month vacation next week." -Lioric
--------------------------------------------------------------
THIS POST IS NOT MEANT TO BE TAKEN SERIOUSLY
"Oh no, that's just copper" -Lioric
[wimper wimper, sob sob, tear] -entusiastic believer
"Don't worry just 2 more weeks!" -Lioric
"O-o-kay" -enthusiastic believer
"Oh wait, sorry, 2 more weeks until it goes Beryllium" -Lioric
"Well then how long until it goes gold?" - no longer enthusiastic pseudo-believer
"Well, let me think. There's iron, bronze, silver, magnesium, phosphorus, calcium, brass, glass, hydrogen, helium, lithium, plutonium, Radon, Green, Blue, Yellow, Orange, Purple, Magenta, Pink, Crimson, Red, Blue-Green, Sky-blue, Purple-Orange, Orange-berry, Strawberry Mango, and Pina collada before it goes Gold."
[blink, blink, blink blink] -no longer enthusiastic non-believer
"So that'd be 60 weeks before gold is released" -Lioric
[staring with two differently sized gaping eyes] -no longer enthusiastic non-believing soon to be assassin
"Plus 2 more weeks because you asked about when it was coming out" -Lioric
[eyes bloodshot, a bulging vein is now the very topmost point of the head, nostrils flared] "Fine then, back to painting my warhammer 40k minis" -enlightened and now infinitely more wise former believer and enthusiast
"Oh I forgot one other thing, I'm taking a 6 month vacation next week." -Lioric
--------------------------------------------------------------
THIS POST IS NOT MEANT TO BE TAKEN SERIOUSLY
===================
Bleph Bleph...Blepharisma!!!
Bleph Bleph...Blepharisma!!!
-
Joshua
- Halfling
- Posts: 90
- Joined: Thu Dec 15, 2005 7:46 pm
Maybe we could keep this thread a bit less like Open Mic Night at the Improv. 
If nothing else I think the jokes are becoming offensive to Lioric, who is actually putting in the work for this tool. I understand that everyone, including my team, is anxious for a release but there is a fine line between inquiry and pestering.
If nothing else I think the jokes are becoming offensive to Lioric, who is actually putting in the work for this tool. I understand that everyone, including my team, is anxious for a release but there is a fine line between inquiry and pestering.
- Lee04
- Minaton
- Posts: 945
- Joined: Mon Jul 05, 2004 4:06 pm
- Location: Sweden
- x 1
Seriouslly
Seriously, I don't think anyone here want to temper with Lioric morale.
We are just cheering because we are so happy with what his is doing.
Lee04
We are just cheering because we are so happy with what his is doing.
Lee04
-
shawng
- Gnoblar
- Posts: 9
- Joined: Mon Jan 02, 2006 6:24 am
- Contact:
looks asome
great work..
any chance someone could turn this into a maya plugin > ?
any chance someone could turn this into a maya plugin > ?
Thanks,
Nemesis Studios Entertainment
Shawn G
Nemesis Studios Entertainment
Shawn G
