Great, Rackle!
One suggestion: ask the user to create a folder in media, called 'scene', add it to resources.cfg and whack all media files in that: meshes, scene file, textures and material scripts.
Makes it easier to get an overview of what's there, and makes it easier to cleanup afterwards.
How can I load a scene from blender in my program??
- jacmoe
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/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.