http://www.mattcutts.com/blog/google-ch ... agreement/
Google Chrome
-
white tiger
- Kobold
- Posts: 38
- Joined: Thu Jul 26, 2007 4:40 pm
- Game_Ender
- Ogre Magi
- Posts: 1269
- Joined: Wed May 25, 2005 2:31 am
- Location: Rockville, MD, USA
Its pretty simple, google is basically a bunch of coders and they don't want to have to figure out EULA's, so they copy ones from other services. It appears they don't have legal give them a good look before hand and count on the public to do so. Its a little lame, but the thing is fully open source.white tiger wrote:well google says (or it SEEMS they have said) they'll fix the EULA. we will see.
Google wants a better, faster browser because they are a web company. They want the web to be faster and easier so you can/want use there products more. It doesn't make sense for them to have a nasty EULA. I willing to give them the benifit of a doubt.
- Kojack
- OGRE Moderator

- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 538
Well, my previous post had a link to one. Chromium is Chrome without the google eula.Maybe it is only a matter of time till a google-free version is created by someone.
It's also more up to date. Google Chrome is version 0.2.149.27, Chromium is up to 0.2.151.0. So it should include the fix for the denial of service attacks Chrome is vulnerable to.
Hehe, to kill Google Chrome, just type :% in the address bar. Chromium has fixed that.
Cool, looks like a portable app version of Chrome/Chromium is possible. Unzip Chrome anywhere (no install needed), and run it with the command line option of "--user-data-dir=e:\profile\", replacing the path with where you want the data. I just tested it with a relative path instead of absolute, and it appears to work. I haven't tried it from a flash drive yet.
- Jerky
- Orc Shaman
- Posts: 791
- Joined: Wed Mar 02, 2005 4:13 am
- Location: Springville, Utah
- Contact:
It has officially been changed.Matt Cutts' Blog wrote:Update, Sept. 3rd 2008: Earlier today, Google changed section 11 of the EULA to read as follows:
I think that text is much better.11. Content license from you
11.1 You retain copyright and any other rights you already hold in Content which you submit, post or display on or through, the Services.
- Thieum
- Gnome
- Posts: 342
- Joined: Wed Apr 26, 2006 5:13 pm
- Location: Bordeaux, France
- x 2
- Contact:
When you build the browser from the sources, you don't get Chrome, you get Chromium.PolyVox wrote:I have read there as been some controversy over the EULA - but actually I don't quite see how this can be. I mean, this is open source software so you could download and build it without accepting the EULA? And then you distribute it to other people, without them accepting the EULA?
I think the difference is here : the binary release of Chrome is proprietary but not Chromium. If you use Chromium, you don't have to agree to the EULA.
-
white tiger
- Kobold
- Posts: 38
- Joined: Thu Jul 26, 2007 4:40 pm
uh? i'm missing something? so if i compile ogre from source i don't have to accept the LGPL?Thieum wrote:When you build the browser from the sources, you don't get Chrome, you get Chromium.PolyVox wrote:I have read there as been some controversy over the EULA - but actually I don't quite see how this can be. I mean, this is open source software so you could download and build it without accepting the EULA? And then you distribute it to other people, without them accepting the EULA?
I think the difference is here : the binary release of Chrome is proprietary but not Chromium. If you use Chromium, you don't have to agree to the EULA.
EDIT:
it look like Chromium is just the chrome source code under a different name and license. maybe they have done that for legal reasons?
http://code.google.com/chromium/terms.html
http://arstechnica.com/journals/linux.a ... inux-portThe Chromium software and sample code developed by Google is licensed under the BSD license
Google has officially released its new Chrome web browser. In conjunction with the release, Google has also launched Chromium, an open-source software project that enables third-party developers to study, modify, extend, and redistribute the underlying source code of the Chrome browser.
- lonewolff
- Ogre Magi
- Posts: 1207
- Joined: Wed Dec 28, 2005 12:58 am
- x 6
Interesting point.white tiger wrote:uh? i'm missing something? so if i compile ogre from source i don't have to accept the LGPL?
There is no EULA on the downloads page. Is this a loop hole that needs plugging? Does this mean we can all now statically link our projects without a worry of having to supply our source?
-
CABAListic
- OGRE Retired Team Member

- Posts: 2903
- Joined: Thu Jan 18, 2007 2:48 pm
- x 58
- Contact:
- lonewolff
- Ogre Magi
- Posts: 1207
- Joined: Wed Dec 28, 2005 12:58 am
- x 6
It doesn't seem to be without bugs though. It took about 15 goes to get flash player working. It would install the plug-in, display flash animations, but next time I opened the browser it would want to install it all over again!
[rant]
On the topic of fast applications. How bad is windows media player these days?
Microsoft and these other companies spend too much time on producing over bloated software. Things should run at an awesome pace these days. If apps were programmed to do what they are meant to do things would be great.
[/rant]
- steven
- Gnoll
- Posts: 657
- Joined: Mon Feb 28, 2005 1:53 pm
- Location: Australia - Canberra (ex - Switzerland - Geneva)
- Contact:
- ajs15822
- OGRE Expert User

- Posts: 570
- Joined: Mon Jan 02, 2006 2:05 am
- Location: Texas
- x 2
- Contact:
It won't be long now till you see this in an Ogre3D app!
- Nauk
- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
- Contact:
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
-
warmi
- Gnoll
- Posts: 674
- Joined: Sun May 27, 2007 3:56 am
- Location: USA
I am somewhat courious ... do you have this thing rendering to a generic memory buffer using platform's native 2d rendering capabilities ?ajs15822 wrote:Hey guys, I've made some progress on embedding Google Chrome's WebKit Port (with their Skia graphics and V8 Javascript engines). You can read more here.
It won't be long now till you see this in an Ogre3D app!
- ajs15822
- OGRE Expert User

- Posts: 570
- Joined: Mon Jan 02, 2006 2:05 am
- Location: Texas
- x 2
- Contact:
The internal renderer is 'Skia' (more info here); I am able to 'paint' an area of the web-view to a Skia Canvas, derive a bitmap from it, and blit it to a texture.warmi wrote:I am somewhat courious ... do you have this thing rendering to a generic memory buffer using platform's native 2d rendering capabilities ?ajs15822 wrote:Hey guys, I've made some progress on embedding Google Chrome's WebKit Port (with their Skia graphics and V8 Javascript engines). You can read more here.
It won't be long now till you see this in an Ogre3D app!
- sisyphus
- Halfling
- Posts: 50
- Joined: Mon May 12, 2008 11:13 am
- Location: London, England
- Contact:
Cartoon
- ajs15822
- OGRE Expert User

- Posts: 570
- Joined: Mon Jan 02, 2006 2:05 am
- Location: Texas
- x 2
- Contact:
- ajs15822
- OGRE Expert User

- Posts: 570
- Joined: Mon Jan 02, 2006 2:05 am
- Location: Texas
- x 2
- Contact:
- Game_Ender
- Ogre Magi
- Posts: 1269
- Joined: Wed May 25, 2005 2:31 am
- Location: Rockville, MD, USA
The LGPL applies to the source code, a EULA applies to the binaries only. So the google EULA applies only to the binaries of Chrome they release.lonewolff wrote:Interesting point.white tiger wrote:uh? i'm missing something? so if i compile ogre from source i don't have to accept the LGPL?![]()
- Nauk
- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
- Contact:
Great news AJajs15822 wrote:Hey yall, I've just released the source code and a demo (made with Ogre3D) for my Webkit-Chromium-embedding project, check it out: http://ajeanius.wordpress.com/2008/09/26/first-release/
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
- Nauk
- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
- Contact:
EDIT: I just learned there are fixes for that, no support from google, but there are workarounds for Win2k.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon

