Re: Newton 2.0 Public Beta
Posted: Mon Jan 26, 2009 10:56 am
On the PC it's free for all use._tommo_ wrote:But Havok is free only for non-commercial use?
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On the PC it's free for all use._tommo_ wrote:But Havok is free only for non-commercial use?
Here:_tommo_ wrote:Anyway I was enough sure that it was free for non-commercial only, where did you read that?
Azgur wrote:Did you check this yourself?DanielSefton wrote:Things are a bit different if you plan to go commercial though. You need to pay the full price for PhysX and Havok if you wish to commercialize your game.
Everything I posted in my previous post assumes a commercial game.
Taken from havok.com.If you plan to sell your commercial PC Game above a retail value of $10 USD, (or equivalent amount in other currencies based on prevailing exchange rates at the time of launch), you must first request a no-charge PC Game distribution license from Havok at http://www.havok.com/PCgamedistribution, prior to retail release of your game. This PC Game distribution agreement is required to ensure you have complied with Havok logo, copyright, and attribution requirements, and that your application is a PC game (commercial non-game application distribution is not allowed). There will be no fee associated with this because the license fee has been covered by Intel under a commercial agreement with Havok.
Maybe they just want to keep track of projects using the library._tommo_ wrote:EDIT2: but This states that you can get a "no-charge" license, if you want. What's the point of a "no-charge" license when you have a "free" license?
This is why:Kencho wrote:Maybe they just want to keep track of projects using the library._tommo_ wrote:EDIT2: but This states that you can get a "no-charge" license, if you want. What's the point of a "no-charge" license when you have a "free" license?
This PC Game distribution agreement is required to ensure you have complied with Havok logo, copyright, and attribution requirements, and that your application is a PC game (commercial non-game application distribution is not allowed). There will be no fee associated with this because the license fee has been covered by Intel under a commercial agreement with Havok.
Overall the API only changed slightly apart from the additions. Only heavier changes are there for joints. Since we only use them rudimentary I can't say much about it.madmarx wrote:Is newton 2.0 using the same API than 1.53?
Is it easy to port a game done with 1.53 to 2.0?
Aye, while Walaber has indeed done some impressive and useful things for/with Newton, he's not exactly the only one...jacmoe wrote:I wonder where Newton would have been, if it weren't for Walaber..
The convex cast problem is solved too, more or less. A bug in Newton that prevent casting of spheres. It will be fixed in next Newton release, till then any other convex primitive will do.haffax wrote:Overall the API only changed slightly apart from the additions. Only heavier changes are there for joints. Since we only use them rudimentary I can't say much about it.madmarx wrote:Is newton 2.0 using the same API than 1.53?
Is it easy to port a game done with 1.53 to 2.0?
Conversion was easy, according to our programmer who's done it. Now to only get the convex cast working...