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Re: [News] Ogre 1.9 RC1 is here
Posted: Fri Apr 26, 2013 7:22 pm
by Kojack
To be specific, the Visual Studio 2012 sdks are now compiled using Update 2. You'll most likely need Update 2 installed as well to use them (Update 2 fixes a heap of bugs in the code generator, so it's a good thing to have installed).
Re: [News] Ogre 1.9 RC1 is here
Posted: Sat Apr 27, 2013 11:26 pm
by syedhs
Grabbing the latest Ogre 1.9 from Mercurial. all RTShader samples don't work. The Ogre.log complains this:-
Code: Select all
19:16:40: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FFPLib_Transform.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:16:40: High-level program ab9e7e63-d8f9-b77a-79fa-62838e66e35d_VS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FFPLib_Transform.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
19:16:40: OGRE EXCEPTION(2:InvalidParametersException): Could not create gpu programs from render state in ProgramManager::acquireGpuPrograms at ..\..\..\Components\RTShaderSystem\src\OgreShaderProgramManager.cpp (line 109)
Downloading SDK, and subsequently building the samples - it is okay. I think this has got to do with samples (not ogremain), and probably related to absolute path in resources.cfg which are the case when generating project using CMake..
Re: [News] Ogre 1.9 RC1 is here
Posted: Sun Apr 28, 2013 12:59 am
by masterfalcon
I believe I know what the problem is there. I'll be working on it later tonight so stayed tuned to mercurial.
Re: [News] Ogre 1.9 RC1 is here
Posted: Sun Apr 28, 2013 10:19 am
by syedhs
Thank you - it works fine now.

Re: [News] Ogre 1.9 RC1 is here
Posted: Sun Apr 28, 2013 5:18 pm
by Transporter
CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
RAM: 8 GB
GPU: nVidia Geforce GTX 660M
OS: Microsoft Windows 7 x64 Service Pack 1
OGRE: last changeset 4556:14b69a0871c3 (Wed Apr 24 23:40:53 2013 -0500)
- DirectX 9
- Bezier Patch
Complete working
- BSP
Not working
Your card does not support the sahder model needed for this sample ...
- Camera Tracking
Complete working
- Cel-shading
Partly working
Untextured gray head
- Character
Complete working
- Compositor
Partly working
The compositor list is empty
- Cube Mapping
Complete working
- Deferred Shading
Not working
Crash on start
- Bump Mapping
Complete working
- Dual Quaternion Skinning
Not working
Exception on start
- Dynamic Texturing
Complete working
- Endless World
Complete working
- Facial Animation
Complete working
- Fresnel
Not working
Crash on start
- Grass
Complete working
- Instancing
Partly working
Instancing not working, only one object is displayed. Static geometry and Independent Entities are working well.
- Isosurf
Not working
Your render system/hardware does not support geometry programs ...
- Lighting
Complete working
- Mesh Lod
Complete working
- New Instancing
Not working
This params object is not based on a programm with named parameters.
- Ocean
Not working
Menu "MaterialSelectMenu" contains no item at position 0.
- Particle Effects
Complete working
- Geometry Shader Particle System
Not working
Your render system/hardware does not support geometry programs ...
- Shader System
Not working
Exception on start
- ShaderSystem - Multi Light
Not working
Exception on start
- Shader System - Textured Fog
Not working
Exception on start
- Shadows
Complete working
- Skeletal Animation
Not working
Exception on start
- Sky Box
Complete working
- Sky Dome
Complete working
- Sky Plane
Complete working
- Smoke
Complete working
- Sphere Mapping
Complete working
- SSAO Techniques
Not working
Nothing to see, just gray background and gui elements
- Terrain
Partly working
Depth Shadows are not working
- Tesselation
Not working
Your graphics card does not support tesselation shaders
- Texture Array
Not working
Unknown TextureType
- Texture Effects
Complete working
- Transparency
Complete working
- Volume CSG and RTSS triplanar texturing
Not working
Exception on start
- Volume Terrain
Complete working
- Volume Textures
Complete working
- Water
Complete working
- DirectX 11
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FFPLib_Transform.cg in resource group General or any other group.
- OpenGL
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource shadows.glsl in resource group Popular or any other group.
- OpenGL 3+
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource shadows.glsl in resource group Popular or any other group.
Logfiles/Screenshots:
https://docs.google.com/file/d/0B_ao-Cm ... sp=sharing
Re: [News] Ogre 1.9 RC1 is here
Posted: Sun Apr 28, 2013 7:37 pm
by masterfalcon
Try the last 3 render systems with the latest 1.9 code, you should get better results now.
Re: [News] Ogre 1.9 RC1 is here
Posted: Thu May 16, 2013 8:02 pm
by jacmoe
<off-topic:>
Off-topic discussion about Code::Blocks, QtCreator, the Universe and Ogre split out in this:
http://www.ogre3d.org/forums/viewtopic.php?f=16&t=77890
</off-topic>
Re: [News] Ogre 1.9 RC1 is here
Posted: Fri Jun 21, 2013 2:40 pm
by iblues1976
The one that comes after 1.9 RC1 is it 1.9.1?
When do you think 1.9 RC1 will move from Release Candidate to the next release?
Thanks
Re: [News] Ogre 1.9 RC1 is here
Posted: Fri Jun 21, 2013 3:24 pm
by spacegaier
As I tried to tell you on IRC (but you were off two seconds after asking the question

), we haven't set a final date yet. There are some last open tickets we want to address for 1.9 and then we will remove the RC-tag. Sorry for being so vague, but that is all we can say at the moment.
Re: [News] Ogre 1.9 RC1 is here
Posted: Fri Jun 21, 2013 3:52 pm
by iblues1976
Thank you. I meant to stay on IRC, but my wife called and needed me soon!
No, it is understandable that there is no date. I'm going to try 1.8.2 now, which is a step further from 1.7.3 that I'm using. Not to say that I needed any new features. I was just was wondering about it since I'm going to use pre-packaged binaries and I had 1.8.2 from snapshot (to use 64 bits) and the option from 1.9 RC1.
Thank you again!