OgreCollada pre-alpha release
- xavier
- OGRE Retired Moderator

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- Location: Dublin, CA, US
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- xavier
- OGRE Retired Moderator

- Posts: 9481
- Joined: Fri Feb 18, 2005 2:03 am
- Location: Dublin, CA, US
- x 22
Hi flonouflonou wrote:Thanks for your replies. I think I can't access the repository because of the firefall we have here. I'll get the files by another way. [EDIT] works fine now oO strange [/EDIT]
Here is a link to the collada file mentioned before (It's a modified version of the one I found in the samples of OgreCollada that had no rotation animation).
http://rapidshare.com/files/102711092/s ... e.zip.html
If you want a complex test file, there is one in the collada model bank. (I've tested it, the buggy loads great but the human doesn't load as it should. It has skeletons and skeletons animations).
Anyway thanks for sharing your work, it saved me a lot of time
I put in your "Decompose" workaround and indeed it works fine, thanks!.
The only reason I can think of that the scale values in the matrix are no good would be that it's not a true affine transform (it looks like the way they deal with it is just as a storage mechanism for rotation matrices and translations).
- xavier
- OGRE Retired Moderator

- Posts: 9481
- Joined: Fri Feb 18, 2005 2:03 am
- Location: Dublin, CA, US
- x 22
