Given that there is no scene format for Ogre, you'd need to tailor it to your own needs - there are as many dialects of the so-called 'dotscene' (.scene) format as there are importers and exporters.
All the scene exporter needs to do is iterate over the selected objects and get their position/orientation and any userData they have attached.
The old scene exporter did that - and you could change it to suit your needs.
Or use your own.
A sample scene exporter would be nice, though.
Without being embedded in the meshes exporter.
The difference is that the Ogre .mesh format is a official format.


