New Maya exporter - please test

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
BradM
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Post by BradM »

bisco wrote: B.t.w. right now only one material per mesh (work in progress to support per-face materials too :))
great news :D
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bisco
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Post by bisco »

Okay, here comes the update :)

new features:
- autotriangulation
- possibility to choose "neutral pose" (or idle pose or call it however you wish, it's the pose the character assumes when it's not being animated) from either current frame, bind pose or pose at a particular frame
- save/load/default settings

work in progress:
- per-face material
- submesh names
- object-space coords (bug correction)

new version is 6.5e and 6.0e
sorry about the 5.0 version, I'll work on it soon, just didn't have time :mrgreen:

bisco
joi
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Post by joi »

Thanks bisco! When this version is coming out ? (Is it out already?)

Thanks a lot again for giving your time on this. ;)
maya 7.0, vs 2005, ogre 1.2
Rixeh
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Post by Rixeh »

Yea for sure man, thanks for keeping our favorite exporter up to date. ;) *watching the download link!*
Bringer of Darkness
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Post by Bringer of Darkness »

NIiiiiiiiice, thanks a lot;-))))
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tu5ka
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Post by tu5ka »

bisco wrote: - save/load/default settings
bisco
Very nice! good work! :D
------------------
www.tu5ka.com
joi
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Post by joi »

i see the version "e" is done and uploaded.

i dont know why no link was posted. you are waiting for something ?
maya 7.0, vs 2005, ogre 1.2
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bisco
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Post by bisco »

hmmm, I think you can find the "e" version in the Downloads/Prebuilt Tools section.
By the way, I hope I'll be able to release the new update with support for multiple materials per mesh soon...
After that I think I can start helping out mf and glateur with the scene exporter for real :)
madrazman
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Post by madrazman »

is there a way to use these plugins on a mac?
Last edited by madrazman on Mon Jul 25, 2005 9:57 am, edited 1 time in total.
gattu_marrudu
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Post by gattu_marrudu »

Any chance to port it to Linux? I find it quite expensive having an extra copy of Maya on Windows only to translate to OGRE...
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