great newsbisco wrote: B.t.w. right now only one material per mesh (work in progress to support per-face materials too)
New Maya exporter - please test
- bisco
- OGRE Contributor

- Posts: 235
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- Location: London, United Kingdom
Okay, here comes the update 
new features:
- autotriangulation
- possibility to choose "neutral pose" (or idle pose or call it however you wish, it's the pose the character assumes when it's not being animated) from either current frame, bind pose or pose at a particular frame
- save/load/default settings
work in progress:
- per-face material
- submesh names
- object-space coords (bug correction)
new version is 6.5e and 6.0e
sorry about the 5.0 version, I'll work on it soon, just didn't have time
bisco
new features:
- autotriangulation
- possibility to choose "neutral pose" (or idle pose or call it however you wish, it's the pose the character assumes when it's not being animated) from either current frame, bind pose or pose at a particular frame
- save/load/default settings
work in progress:
- per-face material
- submesh names
- object-space coords (bug correction)
new version is 6.5e and 6.0e
sorry about the 5.0 version, I'll work on it soon, just didn't have time
bisco
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Rixeh
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Bringer of Darkness
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- tu5ka
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Very nice! good work!bisco wrote: - save/load/default settings
bisco
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- bisco
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gattu_marrudu
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