Download from here:
http://www.Arica3D.com/AnimateTutorial1
Brief on tutorials: Importing from 3ds max. (~2 hours)
1. I take a look at the model fresh from the animator, and try to export. Sometimes it works and all is great, but this time it doesn't work, so need to go through the lengthy process of re-figuring and skinning the model.
2. Figuring the model - If you know how to figure biped, then you probably don't need to watch this one. One thing to keep in mind is to keep the bones simple/few as possible.
3. Skinning - Again if you're familiar with skinning you don't need to watch this one. Just remeber to set the bone limit to 4 or less.
4. This is where I explore exporting the model using a numer of features in the biped rollout (flattening footsteps/keyframing every frame). I also talk a little bit about the xml files, and the ogre converting.
5. In this process I add the second animation to the export. Note this isn't a trivial process, there is a couple of catchme's to watch out for.
If people find it useful let me know on mswan {at} qantmcollege.edu.au, and I might try and make some more

ps. Forgive the "umming and arring" ( hey it was my first video tute! ( wasn't sure if it was even recording!

http://www.Arica3D.com/AnimateTutorial1