Now this is not for normal maps, but the original bump maps. I have seen others refer to these, but I did not find out how to impliment these. Most anything in the wiki referring to bump map actually refers to normal mapping.
I have a mesh that I painted a bump map (greyscale) onto and now have it imported into Ogre, but I have not found how to display the texture as bump. I tried the advanced materials thing from the demo, but that is only for the normal map version of bumping.
Also, is it possible to have both? A normal map and a bump map? I'm not very clear on that subject as well.
Thanks in advance.
Bump maps
- :wumpus:
- OGRE Retired Team Member

- Posts: 3067
- Joined: Tue Feb 10, 2004 12:53 pm
- Location: The Netherlands
- x 1
You need to convert your mesh + the bumpmap to a normal map first before you can use it for rendering, various tools exist for this. Search the forums..
This is a preprocessing step as doing a dot3 operation is much more efficient than applying the bumpmap in real time.
Using both a bumpmap and a normal map is useless. as they're effectively the same thing. Maybe you're looking for displacement or parallax mapping? You can combine parallax mapping with normal maps.
This is a preprocessing step as doing a dot3 operation is much more efficient than applying the bumpmap in real time.
Using both a bumpmap and a normal map is useless. as they're effectively the same thing. Maybe you're looking for displacement or parallax mapping? You can combine parallax mapping with normal maps.
-
nfz
- OGRE Retired Team Member

- Posts: 1263
- Joined: Wed Sep 24, 2003 4:00 pm
- Location: Halifax, Nova Scotia, Canada
- Jerky
- Orc Shaman
- Posts: 791
- Joined: Wed Mar 02, 2005 4:13 am
- Location: Springville, Utah
- Contact:
