SDL is not a game engine, it's low level graphics wrapper, mostly for 2D.
I think you mean some high level game engines (like yake) that allow you quickly create different types of games.
In SDL you should do all dirty work by yourself, I mean collision detection, sprite animation, sound effects, AI ...
So Yake and SDL lay on different levels of abstraction.
well bugger all really Ogre is generally for more advanced users so it's not a simple package. Although it isn't that hard to use one of the many physics wrappers (like Ogrenewt etc) and FMOD for sound. If you just want to make quick games then Blitz3d (or BlitzMax) would be a hassle free alternative.
@kiketom:
You have to find out yourself what other libraries you want to use.
If you are new to everything, then I suggest you go and investigate the options.
You should go to the Ogre wiki and browse around there.
Especially the "assembling a toolset" section, etc.
/* Less noise. More signal. */ Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion. OgreAddons - the Ogre code suppository.
Have you looked at PyOgre? Its not exactly a drag-and-drop game creator, but it is easier than using Ogre and C++. If you want to make an RPG, or a Serious Sam style FPS, then go with something BlitzBasic, which will handle collisions, sound, ect for you.
[b]sevensevens[/b]
C++ isn't the problem and i don't know the python language .But thanks..
[b]erkeko[/b], once a professor of the university said me, so that to repeat a work that already is done???
And above the OGRE (i think) is the BEST free rendering engine .
I only search something that make my work more easy.
And in this posts i have read that the YAKE is the appropiate engine for me.