How to get smooth environment maps ala NFSU2
Posted: Wed May 18, 2005 1:03 am
hey,
I have an artist trying to make and environment map a car aiming for similar results as achieved in NFSU2 but we haven't been able to reach that goal.

The material definition for the environment map is:
I have an artist trying to make and environment map a car aiming for similar results as achieved in NFSU2 but we haven't been able to reach that goal.

The material definition for the environment map is:
What are we missing here?material 2___Default
{
technique
{
pass
{
cull_hardware none
ambient 0.619608 0.619608 0.619608 1
diffuse 0.619608 0.619608 0.619608 0
specular 0.1 0.1 0.1 1 0
texture_unit
{
cubic_texture cube.dds combinedUVW
env_map cubic_reflection
tex_coord_set 2
colour_op add
}
}
}
}