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Mapping

Posted: Thu May 19, 2005 3:00 am
by Siege
What do I need to make maps for this thing?

Can i have some links to get me going?

Posted: Thu May 19, 2005 3:23 am
by RyanN
maps as in textures - use photoshop or any other image program. (not sure about any free ones)
maps as in mapping - use 3dsmax, softimage or blender(free) to uvw map the textures on to your model.

Posted: Thu May 19, 2005 3:56 am
by Lioric
maps as in levels/worlds - use 3dsmax or other modelers supported by ogre tools
maps as in terrain map - any heightmap will do, and use the specialized terrain renderers

:lol:

Lioric

Posted: Thu May 19, 2005 4:13 pm
by luckless666
RyanN wrote:maps as in textures - use photoshop or any other image program. (not sure about any free ones)
The Gimp is one of the best ones avaliable, and is almost on a level with Photoshop. And its Open Source!!

Also, the best place to find documentation on all of this is the Ogre Wiki.

Posted: Thu May 19, 2005 6:22 pm
by tu5ka
Ogre also has libraries that give support to load BSP-file format. It is the format that Quake 3 uses and its possible to load Quake 3 levels into the engine. There are many editors that supports Quake 3 file format. (check the wiki, think i read something there about them). Also check the BSP demo in the Ogre demos.

Posted: Thu May 19, 2005 7:25 pm
by luckless666
tu5ka wrote:Ogre also has libraries that give support to load BSP-file format. It is the format that Quake 3 uses and its possible to load Quake 3 levels into the engine. There are many editors that supports Quake 3 file format. (check the wiki, think i read something there about them). Also check the BSP demo in the Ogre demos.
here.