Yeah. Understanding compiler error messages and changing the code to eliminate them really sucks, huh?tolily wrote:My god, I'll try my best, thank umonster wrote: You'll have to look at the errors you get, understand what they mean, and modify OgreOde to work with your particular version of Ogre.
Sorry I can't provide different versions of OgreOde that work with every different version of Ogre that it's possible for someone to have.