exporting maya 6 to directX
Posted: Sun May 22, 2005 7:00 pm
Hello,
I'm new here and to the whole graphic issue too. I have a project to make, and I'm using maya 6 to create my models. However, I need to convert them into directX files (*.X). So far, I have failed to manage this completely.
I tried to use the directX plugin, but it seems I can't apply a texture to the object. All I get is a black object that won't even show when I run my code.
The term "FX files" cought my eyes a few times, but I don't want to assign such effects on my models (just a simple colored object like a blue box or something that basic).
I could really use some guide here to teach me the steps in creating a successful textured object in the format file of directX.
I'm new here and to the whole graphic issue too. I have a project to make, and I'm using maya 6 to create my models. However, I need to convert them into directX files (*.X). So far, I have failed to manage this completely.
I tried to use the directX plugin, but it seems I can't apply a texture to the object. All I get is a black object that won't even show when I run my code.
The term "FX files" cought my eyes a few times, but I don't want to assign such effects on my models (just a simple colored object like a blue box or something that basic).
I could really use some guide here to teach me the steps in creating a successful textured object in the format file of directX.