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Do i need a skeleton?

Posted: Fri May 27, 2005 9:44 am
by BlessedSoul
Hey,
Ive got quite a few really kool models in MAX format, which have animations, but i dont think they have skeletons or bones.
Is there anyway of getting these into ogre for use?
If i do need to add bones or skeletons, how hard is it <--complete noob...
thx for the help

Posted: Fri May 27, 2005 10:48 am
by Kencho
Yes, you would need. It's the only animation mode Ogre supports right now (morph targets are on the way). You can do a vertex shader to animate them in your way though, but it's easier to add bones to the model (not easy at all, just easier) than programming your vertex program for that (IMO...)

Posted: Fri May 27, 2005 7:31 pm
by BlasterN
If you have 3dsmax try CD2 or CD3, there examples of how to add bones.
If you have characters, i prefer to use BIPED animation ( character studio) it's really easy to use.


BTW: if you want to animate, be patient