.scene?

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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DaCracker
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.scene?

Post by DaCracker »

Am I able to use .scene-files in Ogre?
If so, how? can I load them with the
getWorldGeomtry() method?
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BlasterN
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Post by BlasterN »

Fisrt download the sceneManager, is in CVS ogreaddons.

http://www.ogre3d.org/index.php?option= ... &Itemid=70

download dotsceneoctree

then read the readme.txt you need to change files in ogre to work the scenemanager.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
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jacmoe
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Post by jacmoe »

Yes, you can use the .scene format with dotsceneoctree - but the .scene format is not restricted to that scenemanager.

You should not confuse the dotscene format with the dotsceneoctree. :!:

Take a look at the DotSceneInterface (DSI) projects in ogreaddons.
psyclonist wrote:Generally, .scene is used for defining scenes (or subscenes). In essence, it mirrors scene graphs with all the different objects that they may contain (hierachy of nodes, lights, entities, cameras, particle system ...).
You can also parse a .scene file on your own.

A search for .scene will give a lot more pointers.

The Ogre Wiki is also a good place to browse around.

:wink:
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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DaCracker
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Post by DaCracker »

Ok, I will try DSI, thanks for your help!
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psyclonist
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Post by psyclonist »

jacmoe: Thanks for clearing this up before I had the chance to do so :lol:

-psy