Material OGRE (single/pass)
Posted: Sun May 29, 2005 4:04 pm
For examle i would like to make a lighthouse and give him some history to tell and let him illuminate within his characteristics.
I would like to see happen that along the years we see the lighthouse become more dirty.
Okey, to me it seems that with ogre (single/pass) material i can get this done, right?
using slot 1 for base material, slot 2 for self illumitation (animated perhaps) and slot 3 for the dirt map which will increase it's opaque along the time line.
However it seems that once you've allready have a diffuse map selected you can't select another one.
I have't tried it all yet to put in to ogre, so that's why i'm asking.
btw, if i would used 3ds max double sided material, would that be working in ogre?
I would like to see happen that along the years we see the lighthouse become more dirty.
Okey, to me it seems that with ogre (single/pass) material i can get this done, right?
using slot 1 for base material, slot 2 for self illumitation (animated perhaps) and slot 3 for the dirt map which will increase it's opaque along the time line.
However it seems that once you've allready have a diffuse map selected you can't select another one.
I have't tried it all yet to put in to ogre, so that's why i'm asking.
btw, if i would used 3ds max double sided material, would that be working in ogre?